Sulfur factorio.

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Sulfur factorio. Things To Know About Sulfur factorio.

Oct 6, 2019 · Just Botting 2.03K subscribers Subscribe 13K views 3 years ago Making sulfur can be difficult, especially if it is your first time using a chemical plant and get the "can't mix fluids"... Oct 6, 2019 · Just Botting 2.03K subscribers Subscribe 13K views 3 years ago Making sulfur can be difficult, especially if it is your first time using a chemical plant and get the "can't mix fluids"... Sulfur is an analog of oxygen and can behave like it in some ways. Before the great oxidation event about 2 billion years ago, most all life used sulfur as an electron acceptor in the same way all ...yeah hi, me again. i was just wondering what the best ratio for oil refinery to chemical plant was for sulfur. NOT sulfuric acid, just sulfur. i currently have it at a 1 refinery to 2 plant ratio, with 2 pumpjacks hooked to the refinery. is that a good ratio or should i adjust it?

Now that Factorio 1.0 has released I felt it's time to get back in the game to fix the old designs and maybe make something new. Have a browse through the images for design ideas or download the designs from the blueprint book section at the end. Furnace starting setup A simple, compact smelting block suitable for the beginning of the game. ...Re: Overproduction of sulfur. by pyrolytic_tungsten » Wed Oct 15, 2014 9:42 pm. For comparison's sake 50 sulfur is equivalent to 15 half full pipes of petroleum gas (no modules). That doesn't sound unreasonable. 50 sulfur * 3/2 gas/sulfur * 1/5 pipe/gas = 15 half full pipes. DerivePi.

Factorio Direction. Balancing. Overproduction of sulfur. Place to discuss the game balance, recipes, health, enemies mining etc. 19 posts • Page 1 of 1. DaveMcW Smart Inserter Posts: 3684 Joined: Tue May 13, 2014 11:06 am. Overproduction of sulfur.

In base Factorio, Advanced Oil Processing is more efficient at all times and scales. In Space Exploration, it initially differs based on what you need and ultimately on what modules you're using. Unmoduled, Advanced Oil Processing produces slightly less Petroleum Gas when fully cracked than Basic. Crude produces less than that.Another Sulfur Mod deprecated. by 77Playmaker. This mod adds mineable sulfur ore to the map, that needs to be purified with a new assembling machine and a new typology of crafting (purifying), but this machine needs to be researched for make the game a bit interesting ;D. (This mod is ntended to supplement your production of sulfuric acid by ...The key things to know about petrochemicals in Factorio: If a building produces a liquid, every output has to go somewhere. If a refinery's not producing, it's probably because you didn't install a storage tank for one of the three outputs, or because a storage tank is full. ... Sulfur can be manufactured to explosives or another gas (cant ...4. Details. 8 Different ways to smelt Iron ore into steel. Some using electric furnace the rest stone, with a mix of medium and small poles. The full lines use an appropriate amount of furnaces, with the half lines being open to expansion, these are about as compact as steel can get with an easy to build nature. Copy to Clipboard. Show Blueprint.To lower the level, you can build a plant to use the oil (usually solid fuel, or later, the cracking recipe). Or you can build storage tanks, which will lower the level until they're full. If you choose the fuel route, it may be profitable to fuel your furnaces, boilers and vehicles with solid fuel (which is also a really compact fuel).

Sulfur - Factorio Wiki ... }}

The simplest thing I think is to refine a bunch of oil or coal. Then burn the petro / natural gas for power in petro plants, use the natural gas for furnaces, and/or flare them. Sour gas is produced by cracking heavy/light oil into smaller products, so if you want lots of sour gas it's more efficient to use coal liquefaction rather than oil ...

The Oil Refinery processes crude oil into 3 different fluids: heavy oil, light oil and petroleum gas.. Oil products have many uses. Although they can be turned into solid fuel to fuel boilers and furnaces, they are usually used to create plastic bars, which are used in advanced circuits, and sulfur, which is used in more advanced items.They are also used as ammunition for flamethrower turrets.The limit feature is a very useful tool within Factorio, as without it trains will always go to the nearest station within their route. Wait Conditions and Circuit Network Aside from the standard "Full Cargo" and "Empty Cargo", there is a large range of wait conditions that can be used to control trains.[Koub] Moved into Bob's mods subforum. @bob : if you disagree and want me to move the topic elsewhere, tell meIn this Factorio Oil Tutorial I cover the ratios for all the Oil products. These include:Sulfur to Sulfuric Acid RatioSulfuric Acid to Battery Production Rat...Bobs/angels early game sulfur. I've been working through my first Bob's and Angel's run and am working my way towards blue science. This requires sulfur and I'm at a loss as to how to get it. I'm using FNEI, which shows a lot of recipes that require blue science to unlock, like coal cracking that can lead to hydrogen sulfide gas which goes to ...Sulfuric acid on your main bus. It's complicated to make and takes a ton of water, so you'd just need to add water and petrol to your main bus if you didn't add sulfuric acid (and plastic). Sulfur is more of a niche product used only for certain weapons. But if you're making, say an atomic bomb, you also need nuclear stuff, which is a whole ...

SE by itself stands alone perfectly, and is a very nice game. And you're here in r/factorio, so eventually you'll probably do both eventually anyway, so there's no wrong choice. I will just add that I actually find K2+SE easier than SE at the end, because some benefits of K2 neutralize some of the challenges of SE.So if the chest has 50 sulfur, 200 iron, and 200 copper, then that's what it will add. If you wire in a second chest that has 100 sulfur, 400 iron, and 10 copper, then they're added together and the circuit network will hold the signals Sulfur: 150; Iron: 600, Copper: 210.Internal name. chemical-plant. Required technologies. Produced by. Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections ...Fel May 19, 2017 @ 8:48am. With bob's mods, the ways to get sulfuric acid change quite a bit depending on how far in the research tree you are. Early-ish, you refine nickel ores and/or make lead oxide to get sulfur dioxide (that you can either turn into sulfuric acid or sulfur depending on your needs) or sulfuric acid.The designs are certainly not my own: The basic smelters are all over the place, the compact ones were posted before by u/SurrenderYourShips and u/FalseStructure . 3. BlueprintBot • Botto • 3 yr. ago. Blueprint Images: 1: CW Yellow Stone. 2: CW Yellow Iron/Copper. 3: CW Yellow Steel. 4: CW Red Stone. 5: CW Red Iron/Copper.Easy OIL with COAL LIQUEFACTION - Factorio 0.18 Tutorial/Guide/How-to. Tileable Coal Liquefactio - FACTORIO MASTER CLASS. Simple Upgradeable PLASTIC from 15 to 90 per second - Factorio 0.18 Tutorial/Guide/How-to. Chemicals - Plastic and Sulfur - FACTORIO MASTER CLASS. NUCLEAR POWER; Shattering Conventional Wisdom | Factorio 0.18 Tutorial/Guide ...

Ore processing. Seablock has 2 sets of ores - the base 6 ores (which can be in crushed, chunked, crystallized, and purified variants for a total of 24 types) and metallic ores (like iron/copper/etc - a total of 17 types). This section of the factory is in charge of preparing the base 6 ores of all types. Acid production.Factorio Direction. Balancing. Overproduction of sulfur. Place to discuss the game balance, recipes, health, enemies mining etc. 19 posts • Page 1 of 1. DaveMcW Smart Inserter Posts: 3684 Joined: Tue May 13, 2014 11:06 am. Overproduction of sulfur.

Sulfuric acid. Ingredients: 1 x Iron plate. 5 x Sulfur. 100 x Water. 1 s Crafting time. Sulfuric Acid is an intermediate fluid made in the Chemical Plant. It is used for Batteries, Processing Units, and Uranium Ore Mining (via pipe to Electric Drill). This article is about the battery intermediate product. For the modular armor equipment, see Personal battery and Personal battery MK2.For the technology, see battery (research).. The battery is an intermediate product used in several key recipes, including the utility science pack which is required for late-game research, and the flying robot frame, which …Any time you know you'll only need half a belt of a minor thing. Makes the bus less wide. For bob's mods, there are like 20-30 minor products (for main game progression to rocket), saving 10-15 lanes on a bus is a big deal in time spent …Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. Concept is to move uses of the oil byproduct fluids around so the system is less demanding on petroleum gas and gives outlets for everything else.Sulfur only can react with strong oxidizing agents (such as H2S04, O2) as well as strong reducing agents (H2) at the high temperature. Therefore, when adding Sulfur into ethanol/water mixture, the ...In this Factorio Oil Tutorial I cover the ratios for all the Oil products. These include:Sulfur to Sulfuric Acid RatioSulfuric Acid to Battery Production Rat... The Smelter V3.0. this is my blueprint book for all types of smelting. (blue-) belted (no robots), fully 8-beaconed, tileable, vanilla! the ores can be delivered by 2-4-0 and/or 2-8-0 trains. renders and more information on FactorioBin and Factorio Blueprints. forum topic: regarding my blueprints and other neat things.This mod changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. By itself on Factorio 0.17.60 or later, it merely adds options to produce sulfur from heavy & light oil, with heavy oil having the best efficiency and petroleum gas the worst.

Maybe add that to the burnable fluids list? For reference: Hydrogen sulphide (H2S) gross heating value: 25038 kJ/m3. Hydrogen (H2) gross heating value: 12109 kJ/m3. Methane (CH4) gross heating value: 37669 kJ/m3. On a similar note, raw solid sulphur has a heating value about 1/3 or pure carbon. Maybe add burner energy to raw sulphur for burning ...

Pyanodons Coal Processing. by pyanodon. Extends and overhauls Factorio's burner phase. Use realistic oil and coal processes to create advanced products. Functions as the core and library for the rest of the pY mods. Overhaul. 17 days ago. 1.1.

Details. 14 engine per 1 min. Copy to Clipboard. Show Blueprint. Show Json. Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.An Engine unit is used for building various vehicles, such as trains and cars. Engine units must be built using an assembling machine, and cannot be made by hand. Optimized time/item usage: 2 pipe factories + 1 iron gear wheel factory → 20 engine unit factories. Thus making that last ore trickle coming out of the last sections of the patch go on for longer until you can recycle the setup. 3. TsBandit • 7 yr. ago. This is the densest configuration I know of: link. 5. madmaster5000 • 7 yr. ago. Try this one. 20. CamboBambo • 7 yr. ago.But here are the basics on how to use Blueprints in-game for Factorio beginners: To access your Blueprint Library, tap "B" or click the first button in the top-right of the screen in-game. The Blueprint Library is where you can access, inspect, and alter all your Blueprints. You can create your own Blueprints using the Blueprint tool, which you ...Factorio Prints. This is a site to share blueprints for the game Factorio.. Blueprints can be exported from the game using the in-game blueprint manager. [Video Tutorial]There is also limited support for the 0.14 blueprint mods Blueprint String, Foreman, and Killkrog's Blueprint ManagerFactorio Direction. Balancing. Overproduction of sulfur. Place to discuss the game balance, recipes, health, enemies mining etc. 19 posts • Page 1 of 1. DaveMcW Smart Inserter Posts: 3682 Joined: Tue May 13, 2014 11:06 am. Overproduction of sulfur.Factorio. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... So, what's the sulfur/sulfuric acid chem. plant ratio? < > Showing 1-5 of 5 comments . Acarin. Oct 13, 2016 @ 5:23am 5:2 #1. Acarin. Oct 13, 2016 @ 5:26am That produces enough acid to fuel about 12 battery plants, IIRC (or it may be 12 per acid plant, I can ...Re: Overproduction of sulfur. by pyrolytic_tungsten » Wed Oct 15, 2014 9:42 pm. For comparison's sake 50 sulfur is equivalent to 15 half full pipes of petroleum gas (no modules). That doesn't sound unreasonable. 50 sulfur * 3/2 gas/sulfur * 1/5 pipe/gas = 15 half full pipes. DerivePi.But here are the basics on how to use Blueprints in-game for Factorio beginners: To access your Blueprint Library, tap "B" or click the first button in the top-right of the screen in-game. The Blueprint Library is where you can access, inspect, and alter all your Blueprints. You can create your own Blueprints using the Blueprint tool, which you ...It's finally time to complete the sulfur chain. First we need to process our sulfur into sulfur dioxide, and then into the precious sulfuric acid we need for...Stone recipe chain (glass is probably one product made from stone and often used, might be others. I play with K2+Se which adds even more). Use Recipe book mod to explore recipe chains. makeadolfgreatagain • 2 yr. ago. I put the majority of all the items on my bus, excluding things like copper wire.

One lane each of red chips, blue chips, LDS, RCU, batteries, rocket fuel, coal, sulfur, stone and stone-brick. One pipeline of lube. The whole thing fits in two bundles of six belts. If I need to build artillery shells here then I'll also need a lane of plastic and a lane of explosives feeding into the mall.Sulfuric Acid and Sulfur Chemical Plant Layouts? I am somewhat stuck my current 6 x Sulfur and 2 x Sulfuric Acid Chemical plants are not meeting the demand of my factory. I …The only way I know how to get it (and I think the only way I can) Is by refining lead and nickel in the electrolyzer to get sulfur dioxide. But I need way more sulfur than I do lead/nickel, and ratio is absurd. It’s at the point where I’m just putting my nickel into a series of titanium chests cuz I need the sulfur dioxide.This goes into a pipe and splits into 2 pipes: A) Chemical Plant producing Sulfur B) Chemical Plant producing Plastic Bars. The thing is Plastic Bars are produced faster no matter what and I dont understand why. Especially if the Petroleum Tank is nearly empty (more out than in). Sulfur and plastic both need 3 Petroleum, both produce 2 Items.Instagram:https://instagram. feebas pixelmoneldora 5050wpial brackets basketballdope as yola carts Downloaded by: 175K users. Requires Bob's functions library mod. This mod changes some base game areas to better fit with Bob's Mods. Rocket fuel has been changed to be based on Hydrazine. Reworked all the rocket based recipes. A rework to how you get Sulfur and Sulfuric acid. Splits up the oil chain a little, Pumpjack, Chemical plant and Oil ... mychart columbia doctorscardholder. comdata.com This mod adds mineable sulfur ore to the map. Intended to supplement your production of sulfuric acid by enabling mining of sulfur deposits produced long ago by ancient volcanism. charsi imbue Basic oil processing keeps some of the refinery input/output slots unused, so it is more clear which ones will be used by Advanced oil processing. 0.15.0: Module slots increased from 2 to 3. 0.11.6: Now disconnects from pipes when recipe is reset. 0.9.1: Now accepts modules. Added cracking recipes. 0.9.0:I hadn't played factorio since .16 or so, and finally got back into it. I decided to do the big update and go straight to space mod. feels like it took forever just to get to a clean green science build. I'm actively horrified about scaling green circuits. I do think space mod is more fun though than that bobs angels waterworld mod pack. that ...